Being a jack of all trades, I design the interaction between the user and technology, bridging the gap that still terrifies mankind...
During the development of the configurator, a new way of presenting shirt models was proposed. A template shirt would serve as the base model for the rendering operation. In cooperation with EDM's PhD student Cedric Vanaken, we developed a method for digitizing the shirt parts and textures. The method was tested and executed, and digital images were rendered and delivered to Bivolino's development team.
A set of images composing all the separate and customizable parts of a shirt, with all the textures rendered onto it. The images are used in Bivolino's commercial configurator software, implemented in the online shop of bivolino.com, Marks & Spencer and WE-Fashion.
Project in collaboration with Cedric Vanaken. For bivolino.com and Open Garments
That was the main perspective for a research conducted during a course from Tilburg University's Marc Swerts and Emiel Krahmer. In order to conduct this research, a setup was prepared that generated artificial data and streamed the output to the player's. The players assumed that they heard each other's heart beat and saw a visualization of the opponent's galvanic skin response. After each round the players answered a questionnaire, from which we gathered the necessary data.
A paper explaining the research's outcome was written, and will be submitted to the Games and Fun 2012 conference. The outcome of the research showed promising results, and forms a good basis for further research.
Research done together with Frank Versteegh, Rinze Leenheer, Nikolay Chupriyanov and Tin de Zeeuw, under supervision of Emiel Krahmer.
A high-school in Genk (Belgium) participated in a research project, investigating the added value of games in a learning environment. The objective was to create an educational game, helping the pupils to learn a specific part of the French curriculum. Preliminary interviews with the pupils were conducted in order to get better insights of their interests, gaming habits and their experience of the lectures. During the participatory design sessions, interviews were conducted, and both a paper- and low-fidelity prototype were presented during multiple user tests.
A functional alpha version of the game was developed, simulating a grocery store environment. The player gets immersed in a small story, and has the assignment to buy a given set of articles from the shop. The items to buy are based on the curriculum of the provided lecture material, instructions and storyline are in French.
Couldn't have done it without the help of Brian Cox and Simon Verboven. Play the game.
Bivolino offers their configurator software as a service to 3rd party clients. This means graphic and functional customization is required. The concept allows clients to open their own stores, and sell their own shirts and designs. The main client is British clothing concern Marks&Spencer, but independent clients can also open their own shop.
I did a thorough analysis of the configurator, and made a recommendation of the parts eligible for customization. Next to that, I designed a visual representation of Bivolino’s configurator implemented in the M&S website.
Credit to fellow team members Bert Schols, Isabelle Botos and Bert Vissers. For bivolino.com.
NetSpace is a concept based on the theory of 'The Internet of Things'. With NetSpace you can get up-to-date bus schedule information and route tables. Each bus stop has a unique QR-code, which can be scanned and gives the application information about the current location. With this information, routes to a friend or bookmarked place can be calculated and presented to the user. The friends list can be retrieved from the user's social networks.
The final result is a functional prototype of a mobile application. The user scans the QR-tag at the bus stop, and gets up-to-date information about the bus he has to take, in order to reach the friend of place he indicated.
Developed in collaboration with Oliver Begaz and Davy Huysmans
After a couple of days of introduction to Adobe After Effects, the assignment was to create a short video fragment, augmented with special effects. The effects in this video have been created with Photoshop (2d textures), Maya (3D assets) and After Effects and several plug-ins.
The result of 3 days work is this short video, inspired by the 4 natural elements, as shown in Nickelodeon's Avatar: The Last Airbender.
As a design exercise, a new way of consuming food was to be invented. The concept should fit in a futuristic scenario where people avoid going outside due to a cold war, and prefer to stay in the safety of their houses. The concept is based on the way astronauts consume their food. Instead of a paste, a respiratory system was designed, allowing people to literally inhale their food.
A device with an inhalator hose, and 4 slots for food capsules containing gas food. The video is in an ad format, and presents the device in a nice way
Lynn is a young and skilled beautician, starting up her business and trying to grow a reputation. She has a particular set of skills, which she utilizes to offer excellent wellness treatments. To provide a nice overview of all the services offered, a pricelist was designed which helped customers compose a package of wellness treatments.
A clear pricelist was designed, offering a nice overview of wellness treatments, the cost per treatment and required session time.